![]() When searching the list, consider both specific and general topics that may contain materials.Biographical files (Biography A, Biography B etc.) usually contain one or two items on the people included.People may be found under their own names if there are three or more clippings concerning them.Using the Mississippiana Vertical Files list: This is particularly useful since most Mississippi newspapers are not indexed. These clipping files from Mississippi and some Memphis newspapers were retired to Special Collections when the service was discontinued.Ĭurrently, selected Mississippi newspapers are read for content and articles are selected, assigned topical headings and photocopied for the files. Adding to the coverage and uniqueness of the files are early newspaper clippings which were originally collected by the Mississippi Cooperative Extension Service and circulated upon request. It currently comprises circa 96 linear feet of articles and published materials such as brochures, programs, and maps, as well as selected unpublished materials, including some primary source material.Īlthough most of the materials date from the 1920s to the present, earlier materials are added as collected. Remember, it's all about the games.The Mississippiana Vertical Files are a significant resource of information about Mississippi people, events, and places. If you want to create your own backdrops, click here to download a PSD template for Photoshop. ![]() Simply uncomment the line for override_artwork (delete the # in front of that line). The INI files in the download above are already setup for this option. Now, when you run a horizontal or vertical game that currently has no artwork, it will use your generic horizontal or vertical artwork files.įor the override_artwork option, use this option if you simply want to use the same artwork file for every game you play. Make sure you have the corresponding artwork files in your artwork path ( genhorizontal.zip and genvertical.zip).Put both INI files in the root folder of your MAME installation, or INI subfolder of your MAME installation.In vertical.ini, add this one line: fallback_artwork genvertical.In horizont.ini, add this one line: fallback_artwork genhorizontal.Create two new blank INI files for MAME, named vertical.ini and horizont.ini.However, the generic option will still be available in the Video Options menu.įor the fallback_artwork option, the files linked above are setup as noted below: NOTE: if you run a multi-screen game with either of these two options, your starting view will be whatever is the default for that type of multi-screen game.If this option is enabled, when you load a game in MAME, this artwork will load, regardless of any external artwork or internal LAY files, as long as the specified file is in the artwork path.The current game will load the artwork file specified in the INI, as long as it is in the artwork path. The current game does not have a game-specific internal LAY file built-in to MAME.The current game does not have external artwork.If this option is enabled, when you load a game in MAME, and BOTH conditions below are met:.The two new options for generic artwork can be found in the CORE ARTWORK OPTIONS section of the INI file: Continue on down the page for more detail on how it all works. Place both INI files either in the root folder of your MAME installation, or the INI subfolder of your MAME installation, and place both artwork files in a folder defined in your artwork path. The artwork files are now included on the In-Game Artwok page, as genhorizontal and genvertical. To get you started, click here to download the necessary INI files. Home of MAME Artwork and other Emulation GoodiesĮffective with MAME 0.194, there are now two options in the INI file that you can use to display generic artwork in each game (thank you to phulshof for updating the artwork code).
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